Who Goes There — Fiend or Foe?
Even at night, the hothouse jungle that is your home never grew this quiet. The hush that had fallen was as quick as it was unsubtle. The noisy nocturnal predator plants, the barely-audible night-flies, and the bilious glow-frogs had all gone silent as one. There was something out there now. Something big.
Then you saw it. It was not big — in fact it was very small. A single flitting creature of the night, a tiny humming-dragon. Normally only dangerous in dread-flocks, this one was a very pregnant female, scaly abdomen aglow with the life aborning within. Everything would be all right so long as you slowly backed away before —
The tiny handspan-tall draconian’s entire body coiled and then convulsed. But instead of the expected radioactive flame, she shot forth her newly-born brood, becoming in that act her own dread-flock. A small cloud of voracious insect-sized broodlings paused in mid-air, and then began to drift towards you.
There were many mutations and no small amount of salvaged technology you could have used in that moment, but instead you ran for it. You ran as fast as your three legs would carry you. You ran so fast that you have little knowledge of what transpired behind you, except that it must have involved slower, less lucky prey.
This is not the story you will tell later back in the village.
What’s Between the Covers
With over 80 pages of savage gaming content stuffed between its covers, Fight This Mutant features 30 brand-new mutant monsters and races, a whole new Ancient Alliance that your player characters can join or fight, a brand-new character class — the Technomacer, and 20 brand-new neural programs including programs from 1st through 5th levels!
Usable in any d20-based post-apocalyptic role playing game and penned by the creator of Mutant Crawl Classics RPG, the creatures, collectives, and classes found in this book will put new mutated meat on the table for the players of any science-fiction or fantasy role playing game. Just scan this table of contents.
Created and produced by: Jim Wampler
Edited by: Tim Kask
Cover art: Brian Cargile of TwoHornsUnited Creations
Interior art: Ala Fedorova, Bradley McDevitt, J.E. Shields, Dan Smith, Jesse Toves, Jim Wampler, James V. West